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3rd Quarter Highest Performance Kakao Games “I will make an NFT exchange” (2 reports)

Operating profit was 42.7 billion won, 101% higher than the same period last year… PC game sales accounted for 59%↓

Kakao Games Nam Goong-hoon (left) and Jo Gye-hyun, co-CEOs

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(Seoul = Yonhap News) Reporter Han Hye-won = Kakao Games, which released the biggest hit game in Korea this year, ‘Odin: Valhalla Rising'[293490]achieved its highest quarterly performance in the third quarter.

The company announced on the 3rd that its operating profit for the third quarter of this year on a consolidated basis was 42.7 billion won, an increase of 101.31% from the same period last year.

This operating profit was 14.7% lower than the market estimate of 50.1 billion won compiled by Yonhap Infomax.

Sales were 466.2 billion won, an increase of 209.69% compared to the same period last year. Net profit increased 64.44% to 44.3 billion won.

Kakao Games explained, “The performance of ‘Odin’, which was released at the end of June, was reflected in the third quarter, and sales and operating profit reached quarterly highs thanks to the addition of mobile games and other sales performance.”

In addition to ‘Odin’, the sports casual game ‘Friends Shot: Anyone Golf’ and the action role-playing game (RPG) ‘World Flipper’ cruised through Kakao Games’ mobile game sales in the third quarter, reaching 410.5 billion won. This is a 358.7% increase from the third quarter of last year.

PC online game sales in the third quarter were 17.9 billion won, down 59.1% from the third quarter of last year. Kakao Games said, “It had an impact on stabilizing sales of existing games and adjusting the release schedule for new games.”

Kakao Games co-CEOs Nam Goong-hoon and Jo Gye-hyun posted a shareholder letter on the website on the same day and declared, “Now, we will start changing with ‘Season 2’, which aims for ‘Beyond Korea’ and ‘Beyond’.”

He said, “(Subsidiary) Friends Games is developing an NFT exchange specialized for sports, games, and metaverse.”

The two CEOs said, “In the exchange, golf tee time reservation tickets, game items, and idol fan art that are already used in the Kakao Games business can be sold as digital assets. said.

They continued, “We plan to enter the metaverse business more actively through synergy with the tangible and intangible assets of Neptune, an affiliated company, and various contents owned by the Kakao community.” is preparing,” he introduced.

Regarding the overseas expansion plan, he said, “All games serviced by Kakao Games will proceed with the goal of global release.”

Kakao Games plans to distribute Japan’s Cygames mobile game ‘Uma Musume Pretty Derby’ in Korea next year.

In addition, it is preparing to release mobile side-scrolling game ‘Goddess Order’, mobile collectible RPG ‘Ever Soul’ with medieval fantasy elements, and PC online survival game ‘Distera’.

hye1@yna.co.kr