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Child of the Sun: A Puzzle Shooter Game Review

The tip of my gun shines and the trigger expresses judgment.

There was a famous “Cyworld Bluff” article that began with the sentence: It is known that the photo of the person who appeared in the article was stolen, and although it is a trend that has been circulating for some time and that not many people know about it, it is a phrase that once made many laugh. movie in reverse <아저씨>When I wrote that sentence on Won Bin’s photo, the response was, “He’s even more beautiful than this.”

The reason why I suddenly mentioned the old humor <칠드런 오브 선>Because this is that kind of game. This game, created by solo developer René Rother and distributed by Devolver Digital, tells the story of a girl who decides to take revenge on the cult that harmed her parents. Revenge doesn’t take much. All it takes is one bullet.

# <가디언즈 오브 갤럭시>Let’s become ‘Yondu Udonta’

It’s a simple game where you fire a gun from a set position and kill all the cult members on stage. The protagonist can only move left and right from the sniper point and can only fire one bullet.

Instead, you can use the protagonist’s superpowers to kill enemies “in series”. If you hit an enemy with a bullet, you can fire again at the point where the enemy was killed. If you can keep hitting the projectiles, you can take out enemies on the stage as if you were drawing with a single shot. When you complete a level, the trajectory of the bullet fired by the protagonist is drawn and shown.

target the enemy

You can proceed by firing a projectile again from where you killed the enemy.

Instead, the moment you make a mistake, it’s over.

Right <칠드런 오브 더 선>This is not a simple one-shot drawing game where you only draw straight lines. As you progress through the stages, enemies come out with shields to face the protagonist, and many terrain features are added that can block the trajectory of projectiles, making the game difficult to continuously hit enemies.

To overcome this, the protagonist is also given various abilities. If you change the trajectory of the bullet at an angle of about 60 degrees after shooting or hit the “weak point” of the enemy more than once, you will be given the opportunity to “relight” at the desired time and position even after shooting .

Thanks to this, projectiles that move between enemies in a straight line like a one-shot pattern in the early stages of the game move in a curved line like a magic arrow as the stages progress. There are times when bullets do not penetrate because they are heavily armored, but in this case, after increasing the distance sufficiently, it is possible to accelerate the bullet and kill it by penetrating the armor.

As you progress through the levels, enemies holding shields or wearing body armor will appear.

As various systems are added, the projectile path becomes more and more complex.

movie <가디언즈 오브 갤럭시>It’s easy to understand this if you think about the remote arrow commanded by Yondu Udonta. If compared to a game, an FPS released in 2011 <블렛스톰>Reminds me. I don’t know if anyone remembers <블렛스톰>There was a system where the player could kill enemies by shooting with a sniper rifle and then controlling the bullet’s trajectory.

It is not necessary to kill the enemy to fire the projectile again. On stage there are objects such as birds flying in the sky or parked cars. Even if you hit a passing bird or destroy a car’s fuel tank with a bullet, you can shoot it back on the spot. This allows you to create more creative angles. When there is a gap between the enemy and the enemy, if you look up in the sky, you will usually see birds flying.

Thanks to <칠드런 오브 선>On the surface it looks like a shooter, but it actually plays like a puzzle game. Through reconnaissance, the location of enemies on the map is confirmed and marked. Once marked, you can kill enemies in order according to the plan in your head. The faster, harder and better you kill enemies, the more points you will receive and you will be able to compete with other players for scores. Even if you fail, you can restart the level from the beginning by pressing the R button.

You can mark enemies before firing a projectile.

Even upon restarting, defeated enemies are automatically marked.

# A virus lives in their heads

It has a hip vibe that fits the concept and system of the game. Almost no text appears in the game and the story is only shown metaphorically through some dialogues and cutscenes. Furthermore, the game system doesn’t tell you much other than a short tutorial.

One interesting thing is that it provides hints and challenges for players to solve the game using only metaphors. For example, in the first stage there is a challenge called “There is a virus living in their heads”, which can be completed by killing all enemies that appear on the stage with headshots. If there is a sentence that says: “A fuel tank lights up the world”, it means that it can be easily solved by creating a corner using the vehicle’s fuel tank.

The stage strategy achieved through this is <칠드런 오브 더 선>That’s the beauty of. And although the overall picture is ultimately similar, <칠드런 오브 선>There is no fixed strategy for the stage. This is not a game that just follows the answers set by the developer. You don’t even have to complete the challenges.

If you apply the fact that the trajectory of the bullet can be changed in real time up to a certain angle and that you constantly have the option to re-fire if you aim at the enemy’s weak point, you can create a variety of angles to kill your enemy. To kill an enemy, it is also possible to fire a projectile to the edge of the map and then ‘shoot’ again to kill the enemy from a distance. It’s a little inefficient, but isn’t it fun?

By adjusting the angle of the projectile, you can force it to flee between objects and kill enemies at seemingly impossible angles. Although it is not necessary, you can return the bullet to the main character and see the game on the screen. You can also deliberately fire a projectile into the sky to determine the enemy’s location, then restart and attempt to seriously attack the level. The journalist used it often.

You can easily get through the phase by giving up scores and creating a forced angle.

There is also static production that adds flavor. <칠드런 오브 더 선>It’s a pretty calm game. The faint sonic vibration and blood splatter every time an enemy is killed add to the game’s charm without being overwhelming.

Convenience hasn’t been overlooked either by allowing you to mark a number every time you kill or discover an enemy. It’s frustrating at times when you can’t find the location of the remaining enemy, and it would have been really frustrating if I had to remember the location of every enemy every time I restarted the game because there was no marking system.

# What do we want from a single person indie game

The duration of the film is not long, about 3-4 hours. While the difficulty level isn’t difficult, there are only a few ways to apply it within the game. You can kill all enemies at once by destroying gas canisters, or you can shoot enemies from a slightly more advantageous position by killing birds in flight.

If you’re expecting a lot of content and difficult levels that will leave players scratching their heads, you may be disappointed. Sometimes it is difficult to see the target because the color is too dark. Some think that the story structure has become weak due to the pursuit of minimalism, as the story’s cut scenes advance quickly and do not reveal much.

However, considering that this is a one-person development, <칠드런 오브 선>is a single-person indie game that offers everything players want.

The graphics are very clunky, but the strong direction and colors mean you don’t have to worry about the clunkiness. While the gameplay system and stage gimmicks aren’t great enough to bring you to your knees, the system has been crafted so that players can create their own creative angles, rather than just solving puzzles according to the “solution method” set by the developer.

<젤다의 전설: 야생의 숨결>I remember the developer who created it said in a conference: “Instead of creating fun things, create a system that makes fun things happen.” <칠드런 오브 더 선>While it may not be unique or huge, it is an indie game that strives to allow players to make “fun things” themselves in a small system.

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