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Crymachina: A Tale of Mechanical Women in a Post-Human World

“CRYMACHINA” by FURYU: An Action RPG of Mechanical Women Fighting for Humanity’s Rebirth

Last week, FURYU released their latest game, “CRYMACHINA,” on Nintendo Switch, PS4, and PS5. This action RPG delves into a post-apocalyptic world where mechanical women strive to become “real humans” after the extinction of mankind.

Unlike its predecessor, “Weeping Star,” “CRYMACHINA” offers a fresh storyline and captivating character designs. With Roruaat the helm and Lin Fengxiao, the director of “The Wailing Star” and “The King of Sin,” leading the charge, the game promises a unique and enthralling experience.

The plot revolves around the eradication of humans due to a mysterious and fatal disease called the “Centrifugal Disease,” which also sparks a fierce competition for resources. The artificial life forms known as “Shenji” strive to resurrect humans using their self-taught intelligence. Their loyalty is bound to the reappearance of real human beings.

Initially, the eight magical machines dutifully carried out their assigned tasks. However, after the year 2000, these machines started turning against each other for unknown reasons. The protagonist, “Raven Dister,” is the eighth magical machine responsible for recreating the human spirit. Guided by “Ainoya,” the ethereal body known as “EVE” is produced using special personality data, encompassing a “prosthetic body” made of inorganic materials.

Prior to Raven Dister’s existence, there were two others: Chiju Mikoto and Wisteria Ami. Will they succeed in their pursuit of humanity? What conflict arises between the gods and the machines? What is the true relationship between man and machine? These questions, along with numerous plot twists, will be answered throughout the game.

Gameplay in “CRYMACHINA” primarily consists of battling in the Garden of Eden and managing rest facilities known as “micro-scenes.” The progression within the game involves attending tea parties, leveling up, and equipping new items in the micro-scenes. Players then embark on main storyline levels to engage in combat, only to return to the micro-scenes to resume tea parties and character upgrades. This cyclical process forms the backbone of the game.

Each battle level in “CRYMACHINA” introduces limitations on character selection during the first playthrough, dictated by the storyline. However, subsequent replays allow players greater freedom in choosing their characters. The level design primarily follows a linear structure, employing minimal tools and adding occasional standalone levels that demand solving simple puzzles.

While the game lacks an intense sense of impact, the player-controlled machine girls offer fast and fluid movements. The gameplay incorporates flying maneuvers after breaking shields and executing final attacks upon landing. Additionally, the game features impeccable evasion and defense mechanisms, incorporating numerous modifications to the left and right auxiliary engines.

On the downside, healing methods for characters are limited. Initially, Ainoya provides support to replenish health, but since the levels are relatively short, enemy attacks can be punishing, especially in the early stages of the game.

The scale of FURYU cannot compete with Japan’s major game manufacturers, resulting in certain limitations due to budget constraints. While it is understandable, some finer details could be improved, such as the monotonous combat combo system. While players can customize their machines, the preset character combos remain fixed. Moreover, heavy attacks possess an exaggerated charge attack capability, dealing unparalleled damage compared to light attacks. One character even possesses a multi-step charge attack with area damage, enabling devastating assaults. This imbalanced power dynamics necessitate careful navigation, especially when confronting lower level enemies.

Furthermore, equipment lacks a paper doll system and tends to prioritize numerical values. Although the left and right auxiliary machines offer significant gameplay customization, featuring various dodge and defense mechanisms, they lose significance against powerful enemy attacks.

An unfortunate drawback within the micro-scenes is the inability to skip tea parties. Not all tea party content directly relates to the plot, and revisiting these scenes after dying interrupts the flow of the game.

Lastly, the lack of levels in the later stages compels players to repeatedly grind levels for practice, disrupting the overall momentum. While these aspects can partly be attributed to the development costs, the waiting time for card exchanges, akin to “King of Sin,” requires greater support and communication between players.

Overall, “CRYMACHINA” shines through its captivating world-building, engaging story, stunning artwork, and well-crafted character designs. For enthusiasts of this genre, the game is a must-play. For others, it is advisable to wait for a special pricing period before diving into this action-packed RPG.

The game is currently available on PS4, PS5, and Switch, with the PC (Steam) version set to release on October 25.

“CRYMACHINA” developed by FURYU launched on Nintendo Switch, PS4, and PS5 last week

launch on It is an action RPG that describes the survival of mechanical women in the world after the extinction of mankind in order to become “real humans”.

This work has nothing to do with the previous “Weeping Star”, so there is no question of before and after. But this work also sells beautiful women, and the character design is include strong personal characteristics.RoruaAt the helm, Lin Fengxiao, director of “The Wailing Star” and “The King of Sin”, continued to direct the entire game.

The story describes that humans on earth have become extinct due to the strange disease “Centrifugal Disease” with a death rate of 100% and has stimulated resource competition. The artificial life forms “Shenji” hope to rebuild humans with their self-taught wisdom. For Shenji, as long as real humans appear, they will obey humans.

Originally, these eight magic machines performed their duties, but after 2000, due to unknown reasons, the magic machines began to oppose each other. The main character “Raven Dister” is the eighth magic machine, responsible for re- creation of the human spirit Called by “Ainoya” , the spiritual body reproduced with special personality data is called “EVE”, and has a “prosthetic body” body made of inorganic substances.

Earlier than her there is also EVE, and there are two people, Chiju Mikoto and Wisteria Ami. Can they become “human”? Why is there conflict between the gods and the machines? What is man to machine? What kind of ending will the Garden of Eden and mankind end up being? With the multiple reversal of the plot, these questions will be answered in the game along with the plot.

The game is divided into battle levels in the Garden of Eden and rest facilities “micro-scenes” The whole game process is to watch tea parties in the micro-landscape, upgrade, and change equipment, then go to the main line level to fight, and then return to the micro-landscape to watch the tea party and upgrade, etc., thereby continuously looping and advancing the plot. This is the main process of this work.

As for fighting levels, each new level will limit the characters to play for the first time because of the plot. After passing the level once, you can replay, and you can choose the role to play freely . The level design itself is almost a linear level, with only a few tools, and when opening a strong enemy level that is not connected to the main line, you will need to solve some simple puzzles.

Although the sense of impact is not high, the machine girl operated by the player has a fast and smooth wind. The game is designed to fly after breaking the shield, and can also receive the final attack after the flight has landed. also perfect defense mechanisms for dodge, as well Quite a few mechanisms for the left and right auxiliary engines have been modified.

In addition, the character’s healing methods are very limited. At the beginning, only Ainoya’s support can recover blood once. Although the length of the level is very short, the enemy’s attack is a little painful. Gender seems high in the early days.

With the scale of FURYU, it cannot be compared with the big game manufacturers in Japan, therefore, under the condition of limited development costs, it is sure to have a choice. For example, in “Micro Scenery”, you cannot control the character’s walking freely, and you can only do it through the menu. There is almost only one set of tea party scenes and actions, and full voice is used to increase the sense of immersion These seem understandable.

However, it is clear that there is more room to improve the design of some details. First of all, the combat combo itself is too monotonous. Although there are options for customizing the machine, the character combo itself is a fixed move. And the most exaggerated is the charge attack of the heavy attack, its maximum attack power (6000) can reach 20 times of the general light attack (300).

The most ridiculous thing is that there is still a character whose charge attack is still multi-step + area damage, which basically becomes a devastating attack. As long as the level difference is not large, if you you encounter a mob, you will completely obliterate it with one hit of a charge, but even the king could not tolerate it a few times.

The enemy’s attack power is also very high, and we cannot resist it if we insist on a set of our characters, and we may even be killed by seconds. So, although it looks like a wonderful RPG, essentially, our side he only has 2 to 3 blood blocks. An action game that captures glitches or fights for quick kills.

Another pity is that the equipment itself does not come with a paper doll system, and it tends to replace the pure value. Although the left and right auxiliary machines are self-defined enough in gameplay, they contain various dodge, defense and others Under a powerful attack, it does not seem very important.

As for the big problem in the micro-scene is the tea party that cannot be skipped After all, not all the content of the tea party is related to the plot In case of death, some plots are also forced to be re-watched.

In addition, due to the lack of levels in the later stage, it is necessary to brush the level to practice again and again, etc. These details will interrupt the rhythm of the player’s game, which cannot be explained by the cost issue. The card waiting time is the same as “King of Sin”, you have to enter the code to enter different levels under the table, this part requires support and communication between players.

Overall, the worldview, story, art, and character design of “CRYMACHINA” are still the biggest selling points. If you are not particularly interested in this type of theme, it is recommended to wait until the special price period before considering starting.

“CRYMACHINA” is currently on sale on PS4, PS5, and Switch, and the PC (Steam) version is expected to be released on October 25.


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