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D&D Duo Joins Critical Role: Exclusive - News Directory 3

D&D Duo Joins Critical Role: Exclusive

June 16, 2025 Catherine Williams Entertainment
News Context
At a glance
  • Critical Role Productions, known ‍for its Dungeons & Dragons web series, is broadening its reach in tabletop games with ⁢the addition of Chris perkins and Jeremy Crawford.
  • Perkins served ​as creative director, guiding the story ‍direction,⁤ while Crawford was⁤ the game director, overseeing the rules.Their move to Critical Role's Darrington Press division⁤ marks a significant...
  • Travis Willingham,‌ CEO of Darrington⁢ Press, emphasized⁣ the ‌impact of these hires.
Original source: latimes.com

Key Points

  • Chris ‍Perkins and Jeremy Crawford, ‌former D&D designers, join Critical Role’s Darrington Press.
  • The‍ move aims to boost Critical Role’s tabletop game‍ role and development.
  • Perkins and Crawford cite friendship ‌and shared values as​ reasons for joining.

Critical Role Adds D&D Designers‍ to Expand Tabletop game Role

Updated June 16, 2025

Critical Role Productions, known ‍for its Dungeons & Dragons web series, is broadening its reach in tabletop games with ⁢the addition of Chris perkins and Jeremy Crawford. Both Perkins and‍ Crawford ‍previously spearheaded the Dungeons & Dragons‍ design team‍ at ⁤Wizards of the Coast.

Perkins served ​as creative director, guiding the story ‍direction,⁤ while Crawford was⁤ the game director, overseeing the rules.Their move to Critical Role’s Darrington Press division⁤ marks a significant ‍step for the company.

Travis Willingham,‌ CEO of Darrington⁢ Press, emphasized⁣ the ‌impact of these hires. He noted the experience Perkins and Crawford bring will elevate the company’s ‍game development.

They ​are ​two⁣ of the biggest names … that​ have influenced TTRPGs and the games that we‌ played.

— Darrington Press‌ CEO Travis Willingham‍ on Perkins and Crawford

Perkins said⁤ the opportunity to work with Crawford and the‌ Critical Role team drew him out of‍ retirement. Crawford added that after ‍18 years with D&D, he was ready ​for a new adventure, and joining Critical​ Role felt like “coming home.”

Both Perkins and Crawford highlighted the importance of diversity and introductory experiences in growing the tabletop gaming community.⁢ They aim ⁣to foster a welcoming environment for new ‌generations ‍of gamers.

What’s next

perkins hinted at new ideas​ already⁤ in​ development for Darrington Press, ⁢though specific details ‍remain under wraps. the duo’s focus will⁤ be on expanding the company’s⁣ role in⁣ creating engaging and‌ inclusive⁣ tabletop gaming experiences.

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