Lionsgate and Saber Interactive are collaborating on a AAA single-player action game based on the John Wick film franchise, revealed during Sony’s State of Play showcase on . The game will be available for PlayStation 5, Xbox Series X|S, and PC, and is specifically designed for mature audiences.
Expanding the Wick Universe
The project isn’t simply a licensed adaptation; it aims to deeply integrate into the established John Wick lore. According to Lionsgate, the game’s narrative will unfold years before the events of the “Impossible Task,” offering players a chance to explore the world of The High Table during a previously unseen period. Jenefer Brown, President of Global Products & Experiences at Lionsgate, stated, “I can’t wait for fans to step into the shoes of John Wick and explore the multi-dimensional world of The High Table.”
The game will feature both familiar characters from the films and new characters created specifically for the game. This suggests a deliberate effort to both reward long-time fans and expand the franchise’s reach.
Gun-Fu in Gaming Form
Saber Interactive, known for its action game development, is tasked with translating the signature “gun-fu” fighting style of the John Wick films into an interactive experience. The studio’s previous work demonstrates a capability for creating “thrilling gaming experiences,” as highlighted in the announcement. The game aims to capture the “unparalleled, adrenaline-fueled” combat that defines the film series.
Crucially, Keanu Reeves will reprise his role as John Wick, contributing his likeness and voice to the game. Franchise director Chad Stahelski is also involved, lending his expertise to ensure the game’s action and tone remain faithful to the source material. Stahelski expressed his excitement, stating, “Today is a big day for the John Wick franchise. In collaboration with Saber and Lionsgate, I’m thrilled to share our first look at the John Wick video game currently in development. Follow along the journey because we have a lot more to show.”
Saber Interactive and Lionsgate’s Collaboration
Saber Interactive CEO Matthew Karch emphasized the studio’s honor in partnering with Reeves, Stahelski, and Lionsgate to bring the world of John Wick to life in a AAA experience. This collaboration signals a significant investment in the game’s quality and authenticity.
Lionsgate’s commitment extends beyond simply licensing the property. Brown explained that the company is working closely with Saber to replicate the franchise’s fight choreography, world-building, and overall authenticity. This suggests a hands-on approach to ensure the game aligns with the established brand identity.
What Which means for Gamers and the Franchise
The announcement of a AAA John Wick game fills a notable gap in the action game market. While the franchise’s action sequences are visually stunning, translating that fluidity and intensity into a compelling gameplay loop presents a significant technical challenge. Saber Interactive’s experience in action game development positions them well to tackle this challenge.
The decision to set the game’s narrative before the events of the films offers creative freedom while remaining within the established canon. This allows developers to explore the origins of key characters and organizations, potentially revealing new facets of the John Wick universe. The focus on expanding the lore during that time period suggests a deeper dive into the intricacies of The High Table and the Continental Hotels.
The game’s targeting of mature audiences is consistent with the films’ violent and stylized action. This allows the developers to fully embrace the franchise’s gritty aesthetic and complex themes without compromising the experience.
The involvement of Keanu Reeves and Chad Stahelski is a strong indicator of the project’s ambition and commitment to quality. Their participation lends credibility to the game and suggests a genuine desire to create a faithful and engaging adaptation.
