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Samsung’s Game Center: The Future of Cloud Gaming Integration

Google Stadia may not have lived up to its initial hype, but cloud gaming is certainly alive and well. A multitude of new services have cropped up in recent times, demonstrating the continuing demand for this innovative gaming technology. Joining the fray is television manufacturer Samsung, although their approach differs from creating their own platform. Instead, Samsung aims to bring together various streaming options onto a unified interface, providing a convenient way for gamers to access their preferred services.

In an interview with Patrick Horne, Director of Product Management at Samsung Gaming Center, he reflects on the successful launch of their Gaming Hub last year. This hub integrated several cloud game streaming services, including Xbox, Utomic, GeForce Now, Luna, AntStream Arcade, and Black Nut. With over 3,000 games now available in the Game Center, Samsung has effectively widened the scope of gaming offerings for consumers.

Horne is particularly enthusiastic about the plethora of business models that this unified gaming platform enables. Through subscriptions like Game Pass and xCloud, users can access an extensive library of games without the need to invest in expensive gaming consoles. What makes the Samsung Gaming Center even more intriguing is the inclusion of AntStream Arcade, where players can access games simply by watching advertisements. This innovative approach allows users to enjoy gaming at no cost, opening up exciting possibilities for a broader audience.

However, the technical aspects of the Samsung Gaming Center were not overlooked. Experts were consulted to address concerns such as collecting metadata from partners and efficiently filtering games into a cohesive main menu. Additionally, the potential issue of compressed graphics looking subpar on glossy panels was explored, as was the reduction of latency in HDMI and signal post-processing through local graphic provision.

For a more comprehensive understanding of how the Samsung Gaming Center operates, it is recommended to delve into the full interview. The interview sheds light on the many features and functionalities that make this platform a game-changer for the world of cloud gaming.

Although Google Stadia doesn’t actually do that, cloud gaming is far from dead, as evidenced by the number of new services that have appeared or been fully integrated recently. TV manufacturer Samsung’s move here does not involve their own platform, but a way to combine and present different streaming offers on a single interface. We spoke to Director of Product Management Patrick Horne a year ago at the Samsung Gaming Center this summer:

“So we launched the Gaming Hub last year with various cloud game streaming services,” Horn recalls in the video. “We had a couple, we had the Xbox, we had the Utomic, we had GeForce Now, and then we’ve launched a couple more since then, we’ve launched Luna, we’ve launched AntStream Arcade and Black Nut recently, We are now in Game Center There are more than 3,000 games”.

“We are also very happy because it opens up many different types of business models for consumers,” he continued. “You can get subscriptions through Game Pass and xCloud, but things like AntStream Arcade that allow you to access games just by watching ads, you get the ability to play for free that way, a lot of really interesting things that getting users into the game, instead of having to buy a console, instead of spending that money.”
But in addition to the products in the center, we also got more technical people, and asked how they collect the metadata provided by the partners to filter the games in each service to the same main menu, about the compressed graphics in the Possible issues with looking worse on other glossy panels, or how they reduce HDMI and signal post-processing latency by providing graphics locally from the dead set. Play the full interview to learn more about them all.

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