“Tonight News”: “Green online games” should also prevent addiction – Games – cnBeta.COM
The “green online games” mentioned by middle school students are not made up. The term “green online games” originated from the electronic game classification system, which aims to complete the age-appropriate classification of games through indicator evaluation. The final “green online games” generally refer to those online games with very low content of violence, eroticism, horror, etc.
It seems that “green online games” should be considered “safe” for teenagers, but is this really the case?
What are game ratings?
So far, although there is a large amount of data and information about online game evaluation and classification circulating on the Internet, due to the great difficulty in operation, terms such as “online game classification” and “green game” are still very unfamiliar to most parents.
The draft of my country’s “Online Game Classification Management Measures” once divided domestic online games into four levels: Level 1 (under 12 years old), Level 2 (12-15 years old), Level 3 (15-18 years old), and Level 4 (over 18 years old). Level 1 to 3 games are all classified as green games, with pornographic and violent scenes controlled. They are generally installed and used by families and can be used for entertainment and games by minors. Games for players over 18 years old are strictly controlled, and non-adults are not allowed to register or participate in the games.
It should be acknowledged that most adult scenes and plots have been removed from the games that have been certified as “green online games”. Parents should understand that even in Western countries, online games with pornographic, violent and horror themes are rare, and it is precisely those online games adapted to the mass market that really make teenagers addicted. After the implementation of the green online game system, the market for old electronic games such as “Resident Evil”, “Silent Hill” and “Heartbeat” has gradually shrunk, and almost all new online games have been launched under the banner of “green online games”.
A game fan said it well: “‘Green online games’ are everywhere, and I don’t know what kind of games are ‘non-green’!”
The moral bottom line of online games
Since the vast majority of online games have become green online games, can we rule out the possibility that games affect the mental health of teenagers?
The answer is no.
First of all, the standard of “green” online games itself is not clear. As we all know, fighting and battles have always been an important part of electronic games. What degree of violence in fighting games is considered violent, and what degree of battles is considered bloody?
Secondly, role-playing games occupy the largest share of the current online game market. In these games, players can choose their identities and occupations. They can not only play “thief”, “assassin”, “wizard” and other not glorious roles, but also have no standards of justice and evil. During the game, many players will use plug-ins and buy equipment with money. Does this behavior that violates the rules of the game conform to the moral standards of online games?
Today’s online games have a wide range of themes and forms, and no one can guarantee the moral bottom line of games. Adults can only use their own cognition to define what teenagers can play and what they cannot play, but they cannot regulate how teenagers view games and what they learn in the process of playing games.
“Green” cannot prevent addiction
Since “green online games” are just a regulation of game content, they naturally do not have the effect of “preventing addiction”. Many games that claim to have installed “anti-addiction” systems in their publicity only display time reminders on the game screen at regular intervals; even if the game is designed to force players to log out after a fixed period of time, young people can still “play the game to the end” by changing game accounts, using registration machines, etc.
Among the “green online games”, a certain dance game is the most famous and popular one and is also the most popular game among teenagers. The game content is healthy and easy to operate, but it has caused countless teenagers to lose their appetite due to addiction to the game, and even cause epilepsy and sudden death due to continuous operation for dozens of hours. In a campus BBS, teenagers have different opinions on the game.
“How many families have been destroyed because of this game? Aren’t the reasons why teenagers run away from home to meet online friends or commit crimes all because of the game?”
“Of course, playing this game is fun, exciting and thrilling!”
“…(the game) killed a lot of people.”
Many parents are worried about whether their children will become addicted to the Internet and do not know how to guide their children out of the world of online games. In fact, whether they will be addicted to games depends on the normative guidance of society, schools, and families on the psychology and behavior of teenagers. If the mind is empty and lacks care, any game may cause teenagers to fall into the abyss. No game is absolutely safe. The only thing that can protect teenagers is themselves.
