Zelda-like Game: Hilarious New Release
- The spirit of classic animation, with its over-the-top absurdity, is making a comeback in video games thanks to titles like Revenge of the Savage Planet.
- Alex Hutchinson, creative director and co-founder of Raccoon Logic, questioned why comedy is underutilized in gaming.He believes humor should stem from the gameplay itself, not just the script.
- Revenge of the Savage Planet is a sequel to 2020's journey to the Savage Planet, which Hutchinson and his team at Typhoon Studios developed for Stadia Games.
Dive into the zany world of “Revenge of the Savage planet,” a hilarious new release leading the charge in gamepad-driven comedy.Raccoon Logic, born from the ashes of Stadia Games, delivers a wild third-person adventure, blending Looney Tunes energy, Monty Python satire, and a “contained open-world” design. imagine a Zelda-like game where failure is fun, and magnetic forks unlock unexpected hilarity. The team focused on making comedy core to the experience, from the planetary biomes to the astronaut’s exaggerated gait. News Directory 3 is excited to share the news on this title, which reclaims the Savage Planet IP for a comedic revolution in gaming. Discover what’s next for this laugh-out-loud gaming experience.
‘Revenge of the Savage Planet’ Brings Looney Tunes-Style Comedy to Gaming
Updated June 3, 2025
The spirit of classic animation, with its over-the-top absurdity, is making a comeback in video games thanks to titles like Revenge of the Savage Planet. Raccoon Logic’s new game seeks to recapture the elastic energy of cartoons, a quality ofen missing in modern interactive entertainment.
Alex Hutchinson, creative director and co-founder of Raccoon Logic, questioned why comedy is underutilized in gaming.He believes humor should stem from the gameplay itself, not just the script. Revenge of the Savage planet aims to deliver on this vision, blending slapstick with satire.
Revenge of the Savage Planet is a sequel to 2020’s journey to the Savage Planet, which Hutchinson and his team at Typhoon Studios developed for Stadia Games. Following Google’s closure of Stadia and Typhoon, the core team formed Raccoon Logic to reclaim the Savage Planet IP. The new game shifts from frist-person to third-person, offering a “contained open-world” experience reminiscent of Zelda and Rick & Morty.
Raccoon Logic built comedy into the game’s core by designing planetary biomes and weapons with humor in mind. The goal was to create a surprising, rather than frustrating, experience. Players can find tools like a magnetic fork and a slime collector, each with unexpected uses. Hutchinson said the team wanted players to explore weird areas and encounter physical disasters without excessive punishment for failure.
Animation director Mike Mennillo cited Looney Tunes as a major influence on character movement. The astronaut’s exaggerated gait, especially when running, adds to the comedic effect. Mennillo said the team often had to pull back from going “full Looney Tunes.”

“For a game to be funny, the comedy needs to be in the gamepad, not the script,” Hutchinson said.

What’s next
Gamers can anticipate more slapstick-driven adventures as developers explore ways to integrate physical comedy and emergent humor into gameplay, moving beyond customary scripted jokes.
