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AI VR Fitness: Teen Obesity Solution

July 8, 2025 Jennifer Chen Health
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At a glance
Original source: english.news.cn

virtual Reality Steps Up the fight Against Teen Obesity with Promising new System

Adolescent obesity ‍is a rapidly escalating global ⁣health crisis. The ⁣number of obese individuals aged 5-19 worldwide⁢ nearly tripled between 1990 and 2022, prompting countries like China to prioritize interventions aimed at tackling this growing problem. Now,⁣ a groundbreaking innovation – virtual reality (VR) – is emerging as a potential ally in helping digitally-native teenagers achieve safe and effective weight loss.

An international team of health and computer ‍scientists, led by researchers at Shanghai Jiao⁤ Tong University, has developed REVERIE⁣ (Real-World exercise and VR-based Exercise Research in Education), the world’s first smart VR sports⁢ intervention system. This system uniquely combines artificial intelligence-driven virtual coaching, precise motion tracking, and immersive VR environments to guide users through personalized ⁤exercise sessions.At the heart of REVERIE is a transformer-based AI coach, trained using deep reinforcement learning. This elegant technology⁣ provides real-time feedback, adapting to each user’s⁢ individual performance and ensuring an optimized⁤ workout experience.

The system’s efficacy was rigorously tested in a landmark ⁢clinical trial published in Nature Medicine, involving ⁣227 overweight or obese teenagers. Participants were⁢ divided into⁣ three groups: one engaging in real-world sports (table tennis or soccer), another participating in VR versions of the same sports, and a control group receiving no additional exercise. All⁢ intervention groups participated in sessions three times a week, supplementing their regular school physical education classes.

The results were highly encouraging. Both the VR and real sports groups demonstrated comparable ⁢fat loss. However, the VR ⁤group exhibited additional cognitive benefits, including improvements in working memory and olfactory sensitivity. ⁢Brain ⁤imaging revealed that VR exercise led to ⁢greater neural efficiency and plasticity, accompanied ⁤by unique metabolic and gut⁤ microbiome changes linked to these cognitive enhancements.

Perhaps most significantly, the VR group maintained higher exercise motivation six months after ‍the trial concluded. This suggests that immersive digital workouts can effectively address common barriers to physical activity among teenagers, such as low engagement and social anxiety. ⁢ Furthermore, the VR system⁤ proved safer than conventional sports, with a demonstrably lower ⁣injury rate.

A review article in Nature magazine lauded REVERIE as a “novel and effective strategy,” highlighting its ability to deliver “similar, and at times superior, benefits” compared to conventional real-world sports.”Virtual reality has evolved beyond a closed sensory ‍simulation experiment,” explains Sheng⁤ Bin,lead researcher from Shanghai⁢ Jiao Tong University. “It now functions as a digital symphony, resonating with and subtly recalibrating the human nervous system.”

The name REVERIE itself ‍holds past significance. It echoes the⁢ translation of VR by the renowned Chinese scientist Qian Xuesen,who believed ‍virtual reality would dramatically enhance human perception and unlock new possibilities.

looking forward, the research team aims to further harness the potential of VR to promote healthier, more active lifestyles among adolescents, contributing to global efforts to combat ⁣the growing epidemic ⁣of⁢ teen obesity⁢ and ⁤improve the ⁣overall health of this vital age group.

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