Co bude po Kingdom Come? Tvůrci ze studia Warhorse potvrzují vývoj nového velkého RPG – INDIAN – Pořad o hrách
- Warhorse Studios has confirmed the development of a new large-scale role-playing game (RPG), signaling a strategic pivot as the developer prepares to conclude its work on the Kingdom...
- The announcement follows the development of Kingdom Come: Deliverance 2, which the studio indicates will serve as the conclusion of the current series chapter.
- A central component of this shift is a fundamental change in the studio's technical pipeline.
Warhorse Studios has confirmed the development of a new large-scale role-playing game (RPG), signaling a strategic pivot as the developer prepares to conclude its work on the Kingdom Come franchise.
The announcement follows the development of Kingdom Come: Deliverance 2, which the studio indicates will serve as the conclusion of the current series chapter. By transitioning away from the established intellectual property, Warhorse is positioning itself to explore new thematic and technical directions in the RPG genre.
Technical Transition to Unreal Engine 5
A central component of this shift is a fundamental change in the studio’s technical pipeline. Warhorse is moving away from CryEngine, the engine used for the original Kingdom Come: Deliverance, in favor of Unreal Engine 5.

The adoption of Unreal Engine 5 allows the studio to utilize advanced rendering and geometry systems, such as Lumen for dynamic global illumination and Nanite for high-detail polygonal assets. These tools are designed to reduce the technical overhead associated with creating massive, high-fidelity open worlds, which was a primary challenge during the development of the studio’s earlier titles.
Industry analysts note that this migration reflects a broader trend among AAA developers seeking the scalability and extensive plugin ecosystem provided by Epic Games’ engine to accelerate production cycles.
Addressing AI Implementation and Criticism
Alongside the reveal of its next project, Warhorse Studios has addressed community and industry criticism regarding the use of artificial intelligence in its development processes. The studio has faced scrutiny over how AI tools are integrated into game design and asset creation.
In responses to these concerns, the studio has emphasized its focus on maintaining the human-centric creativity that defined its previous work. While the studio is exploring AI to optimize repetitive development tasks, it has sought to clarify that these tools are intended to support, rather than replace, the artists and writers responsible for the game’s narrative and aesthetic depth.
Strategic Outlook for the Studio
While specific plot details, a setting, and a title for the new RPG have not been disclosed, the studio has confirmed the project will be a big RPG
, maintaining the ambition and scale seen in the Kingdom Come series.
The decision to close the chapter on Kingdom Come suggests a desire to avoid the creative constraints of an existing franchise and to leverage the full capabilities of their new technical stack from the ground up.
This transition marks a significant evolution for the Czech developer, moving from a studio known for a specific historical simulation to one capable of producing diverse, high-budget RPG experiences using industry-standard technology.
