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Explaining The Final’s Movement Speed: An Analysis of Field of View (FOV) Settings

Embark Studios Launches “THE FINAL” to Positive Reviews

The recently launched 3-player competitive shooting game “THE FINAL” by Embark Studios made its debut on Steam on December 8th, sparking interest among gamers. However, initial evaluations were mixed, but have since shifted towards positive reviews, thanks to the player community addressing some of the criticisms.

One particular criticism raised by players who participated in the beta test focused on the game’s running speed, which was perceived as inconsistent, impacting the overall shooting rhythm.

Contrary to expectations, Embark Studio did not directly adjust the running speed of the game. Instead, the official explanation provided insight into the role of the “Field of View” (FOV) setting, shedding light on the perceived slower movement.

In a recent Discord announcement, Dusty from Embark Studio stated, “Over the last month, we’ve made some small adjustments to animations, sound effects, and settings, which collectively have resulted in a feeling of slower movement, especially on light and medium configurations. Additionally, the presets have been reset, with the field of view (FOV) defaulting to 71, significantly impacting the game experience.”

The FOV setting in “THE FINAL” plays a crucial role in altering the vertical field of view on the screen. Manipulating the FOV value can produce a fish-eye effect, affecting the perception of speed and surroundings for players.

The Finals – Movement Comparison

The Finals – Test of speed

Following thorough testing, it was evident that adjusting the FOV to 71 or 100 did not result in a significant difference in running speed. However, the fisheye visual effect created by a higher FOV value gave the illusion of faster movement.

With the movement speed issue clarified, “THE FINAL” has seen a resurgence in positive evaluations, reinforcing its position as a well-received game. Nonetheless, players have highlighted server instability and plugin issues in their negative reviews, areas which Embark Studios may need to address promptly.

Future Expectations

While “THE FINAL” has garnered praise, it is essential for Embark Studios to prioritize addressing server and plugin stability concerns. Nevertheless, the game’s positive reception and community engagement bode well for its future success.

Embark Studios’ “THE FINAL” is set to launch on Steam, PS5, Xbox Series X | S, and other platforms on December 8, offering an exciting gameplay experience for competitive gaming enthusiasts.

The new 3-player free competitive shooting game “THE FINAL” developed by Embark Studios was suddenly launched on Steam on the 8th and attracted the attention of many players. However, the general evaluation began to tango. Today it returned to positive reviews mainly due to the player community One of the criticisms seems to have been explained.

Among the criticisms received by “THE FINAL” after its release, many players who took part in the beta test pointed out that the running speed of the game slowed down, resulting in the general shooting rhythm being completely inconsistent. change the running speed of the game Adjust quickly.

However, in fact, Embark Studio did not adjust the running speed. The official explained in a Discord announcement that the reason lies in the “Field of View” (FOV) setting.

“We found that there are a few reasons why everyone’s experience with the game might be different,” says Embark’s Dusty. “Over the last month, we’ve made some small adjustments to animations, sound effects and settings, and these adjustments are together. giving a feeling of slower movement, especially on light and medium configurations. Also the presets have also been reset, so the field of view (FOV) is preset to 71, which could have a big impact on the feel of the Impact game.”

In the game “THE FINAL”, the field of view can affect the vertical field of view of the screen. Increasing the FOV value will expand the peripheral field of view of the first person, thereby producing a fish-eye effect, making objects on both sides of the screen appear to move faster.

The opposite is true when adjusting to a lower FOV, so the player’s perception of the surroundings will be slower.

After actual overseas testing, when the Beta version and the current server are set to 71 FOV, there is indeed no significant difference in running speed. When set to 71 and 100 FOV respectively, it is clear that the movement speed of 100 FOV appears faster in the fisheye visual effect.

The Finals – Movement Comparison

The Finals – Test of speed

After clarifying the movement speed problem that caused players to misunderstand, the evaluation of “THE FINAL” has been slightly restored, and it has regained most of the praise from yesterday’s mixed reviews.

However, although “THE FINAL” was recognized by most players as a game, many players still talked about the instability of servers and plugins in their negative reviews. This is also a problem that must for almost every free competitive game to face. it may be improved in subsequent implementations depending on Embark Studio’s processing speed.

The new 3-player free-to-play competitive shooter “THE FINALS” produced by Embark Studios will launch on Steam, PS5, Xbox Series X | S and other platforms on December 8.

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