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Gundam Breaker 4: Exciting New Features Revealed in Testing Phase

“Gundam Breaker 4,” announced during the February 21 Nintendo Direct, is the latest in the Gunpla-based “Gundam Breaker” action game series. Bandai Namco Entertainment has been recruiting testers since the 23rd to announce the launch of Nintendo Switch, PS5 and Steam by 2024, and some of them will be revealed through closed-network testing in Japan on March 15th and 17th.

“Gundam Breaker” is a series that emphasizes the fun of controlling a Gunpla, fighting other Gunpla, and creating your own Gunpla with original specifications by combining various parts obtained from enemies. In this test of “Gundam Breaker 4”, only three missions from Chapter 1 were revealed, including “Assemble”, which allows you to create a Gunpla with the desired specifications after completing the mission missions and securing the parts, and “Paint”, which allows you to decorate it however you want. I was able to experiment with the contents of

Since only a limited number of areas have been revealed, the types of Gunpla that appear as enemies and the types of parts that can be obtained are also limited. However, right from the start, I noticed that the customization and action were more advanced than the previous game. The previous Gundam Breaker could only be equipped with a melee weapon, but this time it was possible to use a “dual sword style” where both the left and right hands could be equipped with a melee weapon.

The “double sword style” is handled by using the square button to use the weapon equipped in the left hand and the triangle button to use the weapon equipped in the right hand. Special movements are activated depending on the combination of the equipped weapon and the button combination, just like the branching action of the Musou style. . For example, if you attack with the arm equipped with a beam saber and then press the button assigned to the arm equipped with the beam axe, the enemy will be hit hard and levitate into the air. If you attack with the beam ax after firing 4 lightsaber strikes, you will hit the enemy and hit him hard. It discharges with .

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While only two types of beam sabers and beam axes have been released, it is expected that more diverse aspects of melee combat will be featured as more weapons are added in the future. In particular, a total of 8 combat skill settings can be equipped, including 4 types of EX skills that can be activated by combining the key and the L1 button, and optional skills that can be activated by combining the key and the R1 button, so a wider variety of skills EX and options. they are available in the official version and it seems that you can enjoy a wider range of actions by combining them.

In Gundam Breaker 4 you can customize a total of 11 types of parts, including head, chest, arms, legs, backpack, left and right shooting weapons, melee weapons and shields, by adapting them with the parts you want. Notably, this time, it is now possible to mount different parts on both arms, as well as the left and right melee weapons can be worn differently.

After installing the parts, he also put a lot of effort into the “painting” work, which involves painting the Gunpla with the desired color and pattern. A variety of options for creating your Gunpla have been supported, from the degree of metal material expression and roughness on the surface to adjusting the intensity of the surface paint pattern’s normal map and color scheme. Since the ‘blueprint’ function, a so-called preset function that saves settings after creating your Gunpla, was carried over from previous work, it was fun to create various Gunpla and save the settings you liked and use them at any time. time.

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In this way, the ‘battle’ to match the gunplas continues the tradition of the series, but as previously mentioned, several improvements have been added to make it even more fun. Isn’t the fun of ‘Gundam Breaker’ firing suppressor shots from a distance, then quickly closing in with boosters and steps, and destroying your opponent’s Gunpla while wielding a beam saber or various weapons? The combination of the aforementioned melee weapons and more extensive combat abilities has been added here, increasing the fun of cooking enemies with more diverse combos.

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In Phase 2, where the giant Unicorn Gundam appears, we got to see some of the structure of the boss battle. The Unicorn Gundam, which appears as the boss of Phase 2, has weak points in its arms, legs, and chest and is incapacitated when these three parts are destroyed. The Unicorn Gundam functions normally until all three parts are destroyed, but parts that have already been destroyed take no damage even if attacked. In other words, if you attack and destroy the legs first, you will only be able to deal damage by using a booster to levitate into the air and attack the arms and chest.

After destroying all of its weak points, the Unicorn Gundam took out its Armed Force and entered Phase 2, leaping into the air and quickly striking the Armed Force, or running and swinging widely, continuing to deliver more powerful attacks. The high-speed action sequence where you avoid this assault with boosters and steps, attack distant enemies with optional ability missiles and long-range weapons, dig holes, and then destroy their weak points with close-range attacks was also felt during testing. stage.

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Of course, being still in the testing phase, both the IP gaming and action gaming setups were just a taste of some of the conveniences. This test included Blue Destiny Unit 1, Land Battle Gundam, Dom, Goof, Gundam, Aggai, Unicorn Gundam, Jegan, Doben Wolf, V Gundam, Jim, Gundam F91, Zaku 2, Full Armor Unicorn Gundam, Zaku 2 Char’s private jet, and Haigog. A total of 20 aircraft types appeared, and only the HG class parts for the aircraft were abandoned. However, even in a situation where only a portion is shown, the basic framework for eliminating enemies while decorating your Gunpla is well established, so attention is being paid to how this will be expanded and developed in the officially released version.

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