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Japanese style x hunting bursts new flavor, “Wild Hearts Wild Heart” EA x Koei Tecmo ω‐Force collaboration behind the scenes

“Wild Hearts” (Wild Hearts), jointly developed by EA and Koei Tecmo, released the latest plot movie “Welcome to Minato” (Welcome to Minato) today (13), introducing the main characters in the village and more background.Koei Tecmo Development Team ω‐Police DirectorKotaro HirataTakuto Edagawasynchronously brings messages through access.

This time, a total of four characters from “Minato Village” were introduced:Natsume(blacksmith)Fan Shi(former military)Celine(A role that calls for village unity),lily of the valley(the scientist).

The world setting concept of “Wild Heart”: When the monster is defeated, it will release the “sky thread” in the body, and the villagers will use the sky thread to weave their own goals. The beast is mutated into a beast, and the hunter incarnated by the player defeats the beast and restores the earth to normalcy.

Koei Tecmo ω‐Police Director Kotaro Hirata and Takuto Edagawa continue to promote and receive interviews for “Wild Heart”.

“Wild Heart” is primarily responsible for development by Koei Tecmo Games, and EA is responsible for localization, distribution and pricing. Therefore, the earliest elements of the game’s main axis location (Japanese style) were all honorable decisions, and a cooperative relationship was reached due to contact with EA.

The main 5 elements of this work are: hunting giant monsters that embody natural divine power, using winding machines to build battlefields, hunting in teams of 3, hunting and collecting equipment, and experiencing the beautiful environment

This game can be played across platforms, but it cannot be stored across platforms Players can make good use of the cloud storage function.

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Environment Agency x Koei Tecmo Partnership

EA and Koei Tecmo are completely different in terms of company and work style. This time they will work together again, making the outside world curious about their cooperative relationship.

Takuto Zhichuan said that during the localization process of “Wild Heart” by EA, some Japanese pronunciations were kept, such as “KARAKURI” (KARAKURI) and “Kemono” (Kemono).

Although EA has said that keeping the original elements is a popular translation method in Europe and the United States, from the perspective of native Japanese speakers, it will feel strange and not so handsome. However, EA suggested that overseas players preferred this approach, and would find it interesting to have such a reaction; if this is an internal translation from Koei Tecmo, it definitely won’t keep the Japanese elements.

Hirata Kotaro himself feels that during the cooperation process, EA will pay special attention to some Japanese elements, such as discussing the content of the promotional video, Koei Tecmo focuses on the introduction of weapons, etc., but EA will also want adding “Oh~” “Ah~ “Woohoo~” dramatic reactions.

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Hunter: This is the inspiration from “Nioh”

Inspired by the “Nioh” series, “Wild Heart” can also adjust the appearance of characters, including adjusting the height of characters.

Because it is the same company as “Nioh”, the fighting elements have a similar legacy of experience, and the development team is also thinking about how to provide better elements in the process.

Hunting: Weapons

“Wild Heart” distinguishes 8 types of weapons: Feiyan sword, bow, network knife, blade umbrella, cannon, wild sword, mallet, network stick. Feiyan Dao is the starting weapon, and it doesn’t take long after the game starts to gain access to all weapons.

If you successfully defeat the beast, you can get the corresponding weapon (new equipment) The equipment will have different variations, basically humanoid, giant beast, and a third type.

The development team also shared that the blade umbrella is more difficult and the only weapon that can withstand attacks. The network stick was almost abandoned because the development team didn’t like it, but it was added in the end.

Beast: primary target

Huashou is the incarnation of nature and animals. It refers to the Japanese traditional culture’s mindset of admiring nature. Currently, 10 species have been released, and there should be a maximum of 60 species. There are about 20 species that can be used as hunting targets.

According to the development team, they spent a lot of time looking for “adversaries”, so in the process, they found familiar and feared objects, that is, monsters, and then combined them with the wind to build the beasts.

Each type of monster has different special skills and players should make good use of the network to defend themselves, and then try to get closer to attack.

The monsters are all different and have very different personalities. The development team revealed that transforming monsters is not a challenge to test players. On average, it takes about 20 minutes to defeat a beast, and the hardest beast takes about 30 to 40 minutes. Using multiplayer mode and twitter can get twice the result with half the effort.

By the way, Kotaro Hirata likes Arashi Jinhu the most, and Takuto Edagawa likes Hanasu the most. It is confirmed that the types of giant beasts will continue to be added after the launch.

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Combat: Twister

Currently called “KARAKURI” types are divided into basic, fusion, and dragon veins. There are jumping platforms, ziplines, walls, receivers, torches, giant hammers, whirlwind tables, whirling feather star mines, crossbows repeat, spinning wheels, Step on fishing cages, hunting towers, air anchors, and air cannons.

The characteristics of the animal must be considered in the use of the luotuo. In addition to making good use of the luotuo, you must also remember to eat, master the key to get twice the result with half the effort.

The development team recommends that when players build a base camp (with a storage function), remember to build it near the hunting ground. Hanging up can reduce the return time.

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“Wild Heart” joined three people, for balance

Although “Wild Heart” finally decided to form a team of 3 people, in fact, it was originally held as a team of 4 people, and it has even been implemented in the game.

Why did you end up with a team of 3? The development team revealed that the reason for choosing “3 people as a group” is mainly because the “ingenuity” system is so powerful that it can almost be considered as the existence of a “4th person” In a group, the power of the player will be too strong

Of course, another reason is that…the development team thinks it’s easier for 3 people to find a team.

After the release of “Wild Heart”… and these things

Hearts of the Wild currently has no specific plans for AMD Fidelity or DLSS upgrades. All updated content is free; in order to allow more players to join, paid DLC content is not considered at this time.

It is currently only known internally that the post-launch business plan has been prepared, and it is not yet possible to reveal in detail how much post-launch update content will be prepared. launch schedule.

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How Wild Hearts Is Different From Other Hunting Games

Referring to the Japanese style elements of “Wild Heart”, the development team revealed that they did not consider the “global market” as their expectation at the beginning, but invested in the elements and functions they wanted to release from the beginning, and then discussing the stylistic elements; that is, I wanted to add the network first, and then I thought about adding Japanese elements.

It is also a hunting and fighting game. The development team believes that the biggest difference of “Wild Heart” lies in the “network”. Players can use and find favorable conditions for themselves to win, from formulating tactics, building to implementing strategies.

The total length of the main plot of “Wild Heart” is about 40 hours. The specific time depends on whether you are familiar with the operation or not. There will be plenty of adjustment period for beginners. You can proceed alone or with 2-3 people. together.

If the progress of the three people is different, the development team recommends that the person with the slowest progress opens the collaboration room, so that it is easier to catch up with all the progress in the room and move forward together.

The last thing I want to say to the players

Kotaro Hirata:“Wild Heart” is a work created by Koei Tecmo Games and ω‐Force that represents the new era and new IP Taiwanese players are invited to experience the fun of this work.

Takuto Edagawa:“Monster Hunter: World” has a large number of players in the Asian market, and we look forward to making the basic hunting game better and bigger in the Asian market, making “Wild Heart” an indispensable part.
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