Capcom has raised its full-year profit forecast following the strong sales performance of Resident Evil Requiem, which has already sold over 7 million copies worldwide since its release...
Capcom now anticipates net sales of 195.3 billion yen (approximately $1.2 billion), a roughly 3% increase from its previous forecast for the fiscal year ending March 31, 2026.
Resident Evil Requiem achieved a milestone of 5 million copies sold within just five days of its launch, tying franchise records and establishing itself as the fastest-selling Resident...
Capcom has raised its full-year profit forecast following the strong sales performance of Resident Evil Requiem, which has already sold over 7 million copies worldwide since its release on February 27, 2026. The success of the latest installment in the popular survival horror franchise, coupled with increased sales of older titles, has prompted the company to revise its earnings estimates upward.
Capcom now anticipates net sales of 195.3 billion yen (approximately $1.2 billion), a roughly 3% increase from its previous forecast for the fiscal year ending March 31, 2026. Net profit is now projected to reach 54.5 billion yen ($320 million), representing a 6.9% increase over the prior estimate.
Resident Evil Requiem Drives Record Sales
Resident Evil Requiem achieved a milestone of 5 million copies sold within just five days of its launch, tying franchise records and establishing itself as the fastest-selling Resident Evil game to date. Sales quickly climbed to 6 million in early March and surpassed 7 million copies shortly thereafter. This rapid sales pace significantly outstrips that of previous successful titles, such as the 2023 remake of Resident Evil 4, which took approximately ten months to reach 6.5 million units.
From Instagram — related to Resident Evil Requiem, Arcade Operations
According to a financial statement released by Capcom, the strong performance of Resident Evil Requiem and continued demand for its catalog titles have contributed to “net sales, operating profit, ordinary profit and net profit” that “outperform our previously announced forecast.” The company also noted favorable performance in its Arcade Operations, Amusement Equipments, and Other Businesses segments.
Beyond Requiem: Continued Growth in Catalog Titles
The positive financial outlook isn’t solely attributable to Resident Evil Requiem. Capcom also experienced unexpected growth in sales of older titles within its extensive game library. This sustained popularity of established franchises, alongside ongoing support for titles like Monster Hunter Wilds and Street Fighter 6 with new content, has bolstered the company’s overall financial performance.
Resident Evil Requiem Exploring the Cut Content & Locations in the RPD
“In our core Digital Contents business, in addition to Resident Evil Requiem (the latest title in the Resident Evil series that was released in the fourth quarter of the fiscal year ended March 31, 2026) being met with broad acclaim globally, sales grew for catalog titles from major series due to their steady popularity,”
Resident Evil Requiem Continued Growth While Capcom
Capcom
The company’s success comes as the gaming industry continues to see strong demand for high-quality titles. Resident Evil Requiem’s performance underscores the enduring appeal of the survival horror genre and Capcom’s ability to consistently deliver popular and critically acclaimed games.
While Capcom did not detail specific sales figures for older titles, the company’s statement indicates a significant contribution to its overall revenue. This suggests that maintaining a robust catalog of popular games and providing ongoing support for existing franchises remains a key strategy for Capcom’s continued success.
The raised profit forecast signals a positive outlook for Capcom as it moves forward, and investors will be closely watching the company’s performance in the coming months. The continued success of Resident Evil Requiem and the sustained popularity of its other franchises position Capcom for continued growth in the competitive gaming market.