The Blood of Dawnwalker Will Feature 60 FPS Mode on Consoles Following Fan Backlash
- Developer studio Rebel Wolves will add a 60 frames-per-second performance mode to the upcoming role-playing game The Blood of Dawnwalker on current-generation consoles following player feedback, according to...
- Jedinou výjimkou bude dle očekávání verze pro méně výkonnou konzoli Xbox Series S, jejíž majitelé se budou muset spokojit s hraním na 30 FPS.
- Detailed performance targets vary depending on the chosen hardware platform.
Developer studio Rebel Wolves will add a 60 frames-per-second performance mode to the upcoming role-playing game The Blood of Dawnwalker on current-generation consoles following player feedback, according to reports by outlets including Zing.cz and Spite.cz. Studio Rebel Wolves previously detailed the graphical modes for the action role-playing game last week, which initially left players disappointed. According to reporting by Spite.cz, the game was originally slated to run at a maximum of 40 frames per second, even on high-end hardware such as the PlayStation 5 Pro. That limitation sparked widespread criticism across the community, prompting the development team to re-evaluate performance targets ahead of launch. Responding to the backlash, developers announced that testing progress has allowed them to secure a 60 frames-per-second option for the title’s release day, as reported by Zing.cz. The performance mode will be included in the initial patch for most primary platforms, though technical constraints mean hardware differences will still dictate final performance targets across specific devices.
Jedinou výjimkou bude dle očekávání verze pro méně výkonnou konzoli Xbox Series S, jejíž majitelé se budou muset spokojit s hraním na 30 FPS.
Zing.cz
Console Performance Breakdowns And Release Targets
Detailed performance targets vary depending on the chosen hardware platform. Players utilizing the PlayStation 5 Pro, standard PlayStation 5, and Xbox Series X will have access to three distinct display configurations. Meanwhile, the entry-level Xbox Series S will run strictly at 30 frames per second. While the inclusion of a 60 frames-per-second option satisfies immediate player demands, industry observers note potential stability questions. As reported by Spite.cz, rushing optimization routines into a day-one patch for an open-world title can sometimes require subsequent months of post-launch stabilization work.
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