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Unveiling the Secrets of the “Dungeon & Fighter” Archer’s New Job, “Vigilante”

The identity of “Dungeon & Fighter” Archer’s new work, “Vigilante,” has been revealed.

Archer’s new job roles, “Hunter” and “Vigilante”, which first appeared at the “Dunpa Festival” last winter, were updated on the first server on the 28th, and detailed information was revealed. The journalist played the role of Vigilante and gathered important information about it.

First and foremost, Vigilante is a magic damage dealer who uses the ethereal bow as a weapon. Skills are affected by the reinforcement value as a percentage of damage, and the main statistic is intelligence.

Since it is about the job change of Archer, a character from the celestial world, the concept of job change is also related to this. This character is invaded by the yogi who threatens the sky world and has the ability to transform into a “monster”. In the second awakening, he tries to reject the yogi who gradually becomes stronger, but in the next awakening, the yogi within him becomes stronger, accept it and move forward with complete control over it.

The key to character management is “characterization”. The Vigilante can move freely between humans and beasts, and skills are also divided into skills cast in human form and skills cast in beast form. Skills cast in human form have a long range and fill a certain amount of Yogi Gauge when hit. In contrast, abilities cast in the beast state have a short range and consume the magic bar when cast. The main method of operation is to continue the battle by going back and forth between human and monster states to fill and empty the bar.

You can set the skills according to your preferences, but there are some skills you shouldn’t miss, so let me summarize them.

First, the level 35 skill “Devourer” is a skill that is cast in the form of a monster and chases and attacks nearby enemies. The skill’s damage is relatively high compared to the cooldown and has the effect of recovering the Yogi gauge used when wearing the Talisman, making managing the Yogi gauge very easy. Therefore, it is best to use this skill as often as possible.

The level 40 skill “Goblin Wind” is also a very good performing skill. This is an ability that causes a magical storm by jumping into the air. While it deals high damage, its advantage is that other abilities can be used as long as the magical storm lasts, allowing it to deal a lot of damage in a short period of time. When the Talisman is not worn, a final attack is activated that charges 15 Yogi. However, when the Talisman is worn, Yogi’s charge is reduced to 10, but Yogi Storm has the ability to track enemies.

Another main skill is the level 75 skill “Balgol”. Balgol shines when wearing a talisman. When you wear a talisman, the final attack disappears, leaving only the action of slashing the enemy. At this time, if you continuously press the skill key, a preparation action lasting up to 1.5 seconds is activated, and this preparation action and even the action of slashing the enemy are all considered invincible. It has an invincibility effect which is important for survival along with damage, so it is expected that many users will use it even after the official update.

The Vigilante’s most important skill is the 95th skill, “Shinyou’s Claw”. Shinyo’s Claw is an ability that can be used in both human and beast form and the effect varies depending on the state in which it is cast.

When fired in human form, he shoots an arrow that slowly moves forward, and when this arrow damages the enemy, the Yogi gauge is continuously charged. It is mainly used as a battle starting skill because it charges the Yogi gauge to 100 unless the enemy is killed.

On the other hand, when cast in the beast state, all charged monster gauges are consumed to attack the enemy. The amount of damage is proportional to the Yogi consumed and in the current first server, when cast with the Yogi bar fully charged, the damage is comparable to awakening other classes.

In summary, Vigilante is a character with rather complex operating methods due to the management of the Yogi bar. If the Yogi bar is insufficient, the Yogi skill cannot be used, and to maximize the performance of Shinyo’s claws and the secondary awakening device, “Outburst”, the Yogi bar must be fully charged before casting the skill.

However, since it has good utility such as “Rejection”, which provides invincibility when investing in TP, it is expected to boast excellent performance if you get used to using it.

#Dunpas #work #Vigilante.. #cute #good #performance