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Microsoft Plans to Bring Call of Duty to Next-Generation Nintendo Consoles

Microsoft’s Acquisition of Activision Blizzard Raises Questions About Performance of Nintendo’s Next-Gen Consoles

In what is being touted as the merger of the century in the gaming industry, Microsoft’s plans to acquire Activision Blizzard have sparked numerous extra-judicial cases. The tech giant has been required to provide extensive evidence to ensure the success of the merger, shedding light on both past and future plans. Interestingly, recent speculation suggests that the performance capabilities of Nintendo’s upcoming consoles may have been inadvertently disclosed in the process.

Microsoft and Nintendo previously confirmed that future releases of the highly popular Call of Duty franchise will also be made available for Nintendo game consoles. However, skeptics argue that the current performance capacity of the Nintendo Switch may not be able to deliver a top-notch gaming experience. During discussions between Microsoft’s Bobby Kotick and Nintendo Games’ President Shuntaro Tanigawa, surrounding the announcement of the merger with Blizzard, the possibility of running Call of Duty on the next-generation Nintendo console was broached. Remarkably, Kotick hinted at the forthcoming console having comparable performance to that of its eighth-generation counterparts, such as the PS4 and Xbox One.

Surpassing the Performance of Eighth-Generation Consoles

Technically speaking, surpassing the performance of eighth-generation game consoles with a new generation of processors is not an insurmountable task. While the PS4 and Xbox One are considered to be on par with entry-level esports PCs in terms of performance, the unique characteristics of the handheld Switch console present an exciting opportunity for game developers. Despite the fact that the current version of the Switch employs the NVIDIA Tegra X1, which greatly lags behind the performance offered by today’s flagship smartphones, the platform’s closed environment and the dedication of developers have allowed for the creation of a multitude of excellent titles. However, limitations exist in terms of graphics quality, special effects, and overall gameplay smoothness.

Moreover, given the existing advancements in the hardware industry, it is reasonable to expect multiple benefits for Nintendo’s next-generation handheld. These include ground-breaking image enhancement technologies like DLSS, FSR, and XeSS, as well as the implementation of a full SSD (as opposed to the current 2.5-inch SATA hard drive used in eighth-generation consoles) and increased memory capacity. Such features are of utmost importance for the support and development of next-gen games.

It is worth noting, however, whether Nintendo will continue its partnership with NVIDIA for the hardware of their next-generation consoles. Although NVIDIA’s current platform boasts a consistent architecture, it is primarily designed for embedded robots and IoT applications. While Nintendo may opt to continue with NVIDIA for the sake of content development platform continuity, considering the fact that the Switch system is essentially a variant of Android, it is not exclusive to NVIDIA in terms of chip choices.

Microsoft Microsoft plans to acquire Activision Blizzard Activision Blizzard’s merger of the game industry of the century has many extra-judicial cases. In order to succeed in the inspections from different countries, Microsoft has presented a lot of evidence, which also revealed a lot of past and the future of the plans of his peers Recently, it is suspected of revealing The performance layer for Nintendo’s next generation consoles.

Since Microsoft reached an agreement with Nintendo, saying that future Call of Duty works will also be launched on Nintendo game consoles. However, the outside world has questioned that the current performance of the Switch may not be able to provide a good gaming experience Doubt it’s just a blank check; Communication between Microsoft’s Bobby Kotick and Shuntaro Tanigawa, President of Nintendo Games, during Microsoft’s announcement of the merger with Blizzard Both sides discussed the possibility of running Call of Duty on the next-generation Nintendo console Bobby Kotick pointed out clearly that there will be from the successor of Switch the equivalent of the eighth generation game of consoles (that is, PS4 and Xbox One) a similar performance.

▲ Strictly speaking, it is not difficult to surpass the eighth generation game console with a new generation of mobile processors

From a performance perspective, the performance of the PS4 and Xbox One is probably only that of the current entry-level e-sports PC. However, considering the characteristics of the Switch handheld that cannot use too much power, it can really achieve the performance of the eighth generation home game console on the Switch It is exciting for game developers. After all, the version adapted from NVIDIA Tigra X1 used by Switch is far inferior to the performance of current flagship smartphones. Only because of the closed environment of the platform and the choice of developers to provide a variety of excellent works, but The picture quality, special effects, and the fluency of the game are subject to significant limitations.

In addition, considering the situation in terms of time and space, even if the basic performance is equivalent to the eighth generation game console, the current technology of the hardware industry will provide multiple benefits for Nintendo’s next generation handheld, including brand new image enhancement technologies. (such as DLSS, FSR, XeSS, etc.), full SSD (after all, the eighth-generation host defaults to a 2.5-inch SATA hard drive), larger capacity memory (the current flagship mobile has provided 12GB consecutive RAM, 16GB RAM), these features are quite important for the new generation of game support.

However, it is worth noting whether Nintendo will continue to cooperate with NVIDIA on the hardware of the next generation of game consoles. After all, although NVIDIA’s current platform has a continuous architecture, it is mainly designed for embedded robots and the Internet of Things. For Nintendo Continuing to choose to cooperate with NVIDIA may only have the advantage of the continuity of the content development platform. However, given that the Switch system is essentially a variant of Android, it seems that the choice of chip is not Nintendo is exclusive to NVIDIA.

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