This project interviews new indie game developers you are interested in. This time, Pixel Horror was released on October 22 for Airdorf Games and PC development.FAITH: The Unholy Trinity]We will present a small interview to the developer.
Inspired by classic 8-bit era games and the satanic horrors of the 1980s, this work unfolds in each of the three chapters. Players exorcise demons with holy crosses, confront possessed cults, and purify the cursed. Japanese is not supported at the time of writing.
“FAITH: The Unholy Trinity” is available for 1,520 yen.
――First, introduce yourself. What is your favorite game?
AirdorfHi, this is Airdorf making this work and various pixel horrors. I’ve been developing games since I was 11 years old. The first game I played was The Legend of Zelda: Dreaming Island, and it has been my favorite game ever since. I also like STALKER, Dark Souls III, and Hunt: Showdown.
――Why did you start developing this game?
AirdorfI’ve always loved horror games, but it wasn’t until 2011 that I started watching YouTuber Markiplier play games like Slenderman. When the Silent Hill trailer, PT, was released, I knew I wanted to make a first-person game with such top-notch graphics. But I’m not a graphics programmer, so I decided to take on the design challenge of making a scary horror game with old style graphics like the Atari 2600, ZX Spectrum and Apple II.
――Tell us about the characteristics of this work.
AirdorfBesides the traditional graphic style, I put a lot of effort into sound. Especially the character voiceover. I also composed more than 20 songs by myself in 8bit style. I think players will like the sound design of this game as well. Also, for this cutscene, I used a rotoscoping animation style. It can be very scary and annoying. I don’t think there is any other game like this.
――What kind of person would you like to play this work?
AirdorfIf you like indie horror, you will enjoy this work. Especially if you’re looking for a classic gaming experience with a twist, you’ll enjoy it even more. I market to YouTubers and Twitch streamers all the time. By getting them to play and respond to my game, it will also be a promotion!
――Is there any work that influenced this work?
AirdorfThe films that influenced this work are “The Exorcist (1 and 3)”, “The Last Exorcism”, “The Light -The Truth of the Exorcist-“, “Paranormal Activity 3”, “Clash!”, “Neon Demon” etc. As for games, it is “Zero Akai Chou”, “Silent Hill (1-4)”, “Shadow Man”, “PT”, etc.
――Are there plans to support Japanese for this game? Is voluntary translation possible?
AirdorfLocalization is planned but not a high priority at this time. Volunteer translators are welcome as long as they do not cost money.
――Did the new coronavirus affect development?
AirdorfDuring the lockdown, I didn’t go to my office for my day job, so I had more time to focus on this project. He did a lot of work for me. We work remotely with publishers, so the new coronavirus did not have a negative impact on development.
――Is it okay to distribute and donate money to this work?
AirdorfYes, please distribute this work, upload videos, and monetize it! I might come to the distribution too. (smile)
――Finally, give a message to Japanese readers.
AirdorfThank you for your interest in this work! It’s been years in the making, and I’m so excited to finally bring it to you. I would be happy if you could play this work, enjoy it, and be scared. And don’t forget. “Gary Ha Anatawo Ishimasu”.
–Thank you very much.
This series isImmediately after releaseohan indie developerIEmailIt is a serial project to be interviewed about the work in. The questions are formatted to make it a regular series, with the aim of reaching as many developers as possible. Also enjoy other interview articles which are already more than 500.